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Windy Day

I wanted to focus on creating a simple composition and environment using Unity's Terrain System with custom grass and flowers. It was a good introduction into larger scale terrains with thousands of billboarded images also reacting to wind. A much easier process than I had done in the past. I also created a custom particle system to rotate and tile various cloud images in different configurations to pass slowly in the background. Every time a cloud goes off screen another or a few others are spawned again, and the process repeats. Nice to look at, and would make a good menu screen.