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Realtime Smoke Effects - VFX Graph

Creating some smoke effects using Unity's VFX graph within HDRP. I rendered out a few smoke simulations in Blender, looped the animations and converted into a sprite sheet using Unity's built in tool. I focused on getting accurate translucency and behavior with light as well as controlling the alpha via the proximity of the player. I Ended up creating a general asset that I could tweak to create a variety of smoke effects.